I love playing games regardless of genre and platform.
I am happy when I am productive (creation or learning).
I love to try reverse engineering for production while playing games.
I’m more of an off-road enthusiast than a drag racer, drawn to the thrill of exploration and discovering new things.
Now, good to go.
My journey into game art began as a self-taught enthusiast and has evolved over 10+ years of 3D art modeling experience coming from my Interior architect background. Combining my skills on Autocad, 3DS max, I expanded my skill set by self-learning Maya for games. Then, I advanced my 3D game art knowledge through an MSc in Computer Animation and Game Technologies in Turkey, as well as an MA in Video Game Development in Birmingham, UK.
My skill set covers level art, 3D environment art, structural design, prop creation, hard surface modeling, modular workflows, and PBR texturing. I’m enthusiastic about crafting game environments, whether it’s creating compelling interior spaces with a narrative and functioning well for game design or outdoor settings with life, vegetation and organic shapes.
I have a curious nature, leading me to explore various areas such as procedural shading, procedural modeling, animation, rigging, basic scripting in Maya for animation, particle systems, Niagara system, VFX in Unreal, basic Blueprint in Unreal, and mechanical modeling that can be seen in my portfolio. plin.artstation.com
Transferable skills from my previous work experiences:
Taking MSc path wasn’t just about leveling up my skills but also about understanding the whole game development cycle.
It was a great learning curve, collaborative work in games, how decision making is managed in a small creative team and managing time for multiple tasks with a limited man power.
Continued 3D work while managing product design and projects of varying scales in another design industry.
After having my daughter I worked with a programmer for a board game for mobile platform.
I was responsible for art and had responsibilities in HUD, UI and UX design in addition to game mechanics design. I also worked on documentation of the game.
After relocating to Birmingham with my family, I saw this as an opportunity to follow up the global game development approach, networking and gain hands-on industrial experience in the UK. The MA program I joined was unique—a studio experience that skipped traditional classes. Instead, it focused on developing games from scratch, similar to a startup studio environment.
After group projects, I developed my last project which is a puzzle adventure game level with interchangeable first and third-person perspectives. This project served as a showcase for my skills in modular and procedural modeling and texturing.
After graduating from Bilkent University, Department of Interior Architecture and Environmental Design, I had worked in the construction industry for a while and I started my master’s degree in stage lighting at Bilkent University. In the meantime, I continued working on various interior design projects.
I worked in Çerçioglu Sistem Perde company in charge of brand, design, production, quality and export areas. At the same time, I created, developed and made the e-commerce site “perdeistiyorum.com” go live.
While working at the same time, I completed my master’s degree in Computer Animation and Game Technologies.
By blending my interior architecture knowledge and experience with my training on unity 3d, artificial/natural lighting design, color theory, TV set design, photography, cinema and space, visual effects, prototyping, I am specialized in designing, modeling, texturing, lighting, hard surfaces, props and environment in addition to basic character modeling, visual effects and animation practices.
♥ Doctor Who | Harry Potter | Star Trek | Downton Abbey
♥ Hogwarts Legacy | God of War | Portal 2 | Need For Speed Undercover | Assassin’s Creed Black Flag| Tomb Raider | GTA 2 | Black & White 2 | Sims | Lemmings | Lion King
♥ Travel | Driving | Research | Design | Games | Basketball | Movies | Theatre | Books